Refraction and Ray Tracing
Encountered a lot of problems trying to model realistic refraction using the three.js refraction and cube mapping. I have a feeling this is due to this not being the intended purpose for this kind of refraction and is more intended to create an illusion of refraction. This means before I can look at how to deal with the model of the cloak and how the refractive index can be worked out within it, I will need to implement the illumination technique I aim to use.
Most of the research into this I have done suggests that I should use ray tracing, though I am still considering photon mapping. I am mostly leaning towards ray tracing on the wealth of tutorials and demos available while I am finding more trouble finding comprehensive demos of photon mapping.
I will update with another post later in the day after meeting with the physics expert and after starting a new version, that will hopefully contain ray tracing, or at least the beginnings of, by the end of today.
Latest version is still found at Version One but this version will no longer be worked on, though I will use this as a basis for the beginnings of my next version.